[I wrote this piece in large part to talk about a crazy match I played in the quarterfinals of a Limited Championship Qualifier. You can skip to that part if you'd like.]
Preparation
I first heard about the Toronto Spotlight Series (which I will refer to as a Grand Prix or GP) many months ago and committed to attending on the basis that it was limited and not that far from New York City. As the event drew closer I had some doubts about attending, particularly when the cap on entrants was increased from 1500 to 1800, but I decided to stick to my commitment. At the very least, it would provide some reps for long, grueling live Magic tournaments. I hadn't played one since Pro Tour Aetherdrift almost a full year ago, and I figured it would be good practice in the event I qualify for the Pro Tour again.
Because I was flying two weeks before the event and two weeks after, I figured I'd mix it up and travel to Toronto by car. Local grinder Jason Qiu offered to drive. Not only did Jason drive the full eight-hour trip up and much of the way back in the middle of the night, but he also made top 8 of the GP!
I didn't want to admit it to anybody who asked, but my preparation for this event consisted entirely of one RCQ I attended the weekend prior just for practice, 12-15 Arena Bo1 drafts, and building a few pools without actually playing games with them. I had been traveling until the set was already online for a week, so I was well behind when I started preparing. I found that I wasn't making that many gameplay mistakes but was making tons of errors during the draft portion. I therefore decided the most efficient practice was to draft as many times as possible. Thus all the Arena Bo1 drafts, which are very fast to get through. I wouldn't recommend Arena Bo1 (for any format), but since I kept learning things, I kept playing them.
In the RCQ I went undefeated in the swiss with UR Elementals with Sunderflock and then lost in the semifinals with a bad GR draft deck after I took two early Elf cards and got totally cut. I tried several more times to draft a deck outside of the five supported types and never had a good one, so for the GP/Limited Championship Qualifier (LCQ) I resolved to draft one of those five archetypes barring extreme circumstances. I did one Bo3 live draft the day before the GP with some Handshake/Toronto ringers and went 1-2 with a weak Merfolk deck when I maybe should have gone all in on Goblins in my seat but waffled too much. I didn't mind drafting Goblins at all, despite many deeming it the worst of the supported archetypes. Meanwhile, Elves seemed super contested and I was open to abandoning it quickly if I didn't have multiple great payoffs and I felt it was getting cut.
Friday night I went out for dinner with some friends at a Thai restaurant called Pai which was delicious and fun.
I hadn't slept much the prior two nights but thanks to the frigid temperature I was fully alert the moment I stepped outside my hotel Friday morning for a coffee run to Tim Hortons.
[That's in Fahrenheit.]
The Grand Prix
When I sat down for deckbuilding, our area of the convention hall was so cold that the guy sitting across from me asked the judge to move us to a warmer section of the hall, and the judge obliged. I opened a pool with a bomb in Kinbinding and a great rare in Slumbering Giant. I also opened a Champion of the Clachan which I think is just "good," and an Abigail that is a very nice card if you have enough creatures with high power. The rest of my White/artifacts had a couple of Liminal Holds and some cards that asked that I play a lot of cheap creatures (for Convoke) or Kithkin (for Champion, Eclipsed Kithkin, Kinsbaile Aspirant, and Gathering Stone). Unfortunately, these support cards (the cheap creatures/Kithkin) were quite weak. Outside of White, my colors were shallow, but Black at least provided two Changelings to up my Kithkin count, more sources to cast Abigail, another great rare in Dawnhand Dissident, and two more removal spells. I played 10 Plains and 6 Swamps to go along with my Changeling Wayfinder.
[I don't know how to format these photos properly.]
I regretted one thing about my build, which was playing the Gnarlbark Elm, which should have been Keep Out or 17th land. I played the Elm in part for its synergy with Dissident, but Elm is just too slow and I faced a ton of strong enchantments/wanted an additional piece of cheap interaction. A 17th land would have been nice too, but I felt I needed all my Kithkin/cheap plays and the other cards were too good to cut, plus I had enough sources of each color. But I somehow totally missed the Elm, which I boarded out almost every round. This felt like a mistake I wouldn't have made online...
Overall, the deck was good but not great. It was playing a ton of low-impact ground creatures in a format where games consistently end up in board stalls. Karl Sarap looked at my pool in between rounds and thought I could have built a soupy 4-color deck, but I wasn't sure--the mana for that looked rough and the WB deck already had a pretty good late-game with the Blight synergies/bombs. I also wondered if Kinbinding was still a bomb if you aren't really playing to the board. Karl suggested I board into the 4-color build versus slower matchups, and he might have been right about that, but practically I wouldn't have time to spend five minutes sideboarding in those matchups given the round clock, so I was stuck with my WB build.
I lost round 1 to Kinbinding and rebounded by winning four rounds straight without dropping a game. In round 6 I got destroyed by Pyrrhic Strike both games. The card was incredible versus my deck and seems like the ~best uncommon in the format. Round 7 was frustrating. Game 1 I was on the play and had a seven-card hand of Swamp, Plains, Abigail, two three-drops, a high-drop, and a removal spell. A two-lander on the play is risky but the upside was too high to mulligan. I didn't draw a third land for many turns. Game 2 I mulliganned on the play to a hand of Kinbinding, Gathering Stone, Liminal Hold, 2 Plains, 2 Swamp. I debated between putting a Swamp and the Stone on the bottom, and eventually decided on the Stone, figuring that if I draw 1-2 spells in the meantime, turn 4 Hold into turn 5 Kinbinding is likely to be enough. But I drew only lands and keeping the Stone would have worked out better (though frankly I would have lost anyway).
Hitting the bottom 5% of draws in consecutive games to get eliminated didn't feel good, but I was generally fine with how I built and played the deck. My two biggest mistakes (well, at least the ones apparent to me) were that I missed that the Elm should be Keep Out or 17th land, and that I had trouble processing extremely wide boards on both sides of the battlefield in one of the rounds. Online I'm better at this, but in live Magic the boards can get very messy. I did end up winning these games and feel I took the right macro posture, but I surely made lots of technical mistakes (by "technical" I mean micro-decisions to effect my macro gameplan).
That night I went out with some friends for a beer plus bar food, and that was fun too. I wasn't especially looking forward to the LCQ the next morning, which was going to be around 650 people and would require the top 8 draft to be played in a different location due to convention hall closing. Still, I figured I'd play it given I traveled all the way to Toronto.
The Limited Championship Qualifier
In the LCQ, I opened a solid Jund deck. Three of my best cards were Goblin cards: Grub's Command, Champion of the Weird, and Taster of Wares. But the rest of my Goblins were very weak aside from the Changelings and Gristle Gluttons. Meanwhile, my Green cards were strong. It therefore made good sense to register GRb. I made one really silly mistake during deckbuilding, which was that at some point I threw Hovel Hurler in with the rest of my White cards. White was unplayable so I cast it off to the side and didn't even notice the Hurler when building my deck. I finally saw it again during round 5 when I randomly decided to look through my entire sideboard in between games rather than just the usual suspects that I had pulled to the front of my sideboard. In the last three rounds I boarded in the Hurler. I made other slight sideboarding adjustments every round, mostly based on opponent's creature sizing or whether I was on the play or draw, for example cutting Foraging Wickermaw, Midnight Tilling, or Virulent Emissary for Crossroads Watcher. I played 16 lands again, but this time I'm pretty sure it was correct.
I lost round 1 again and my deck didn't feel strong in the games. Then in round 2 I was down a game and behind in game 2 and was excited to drop and watch my friends in the GP. But I managed to come back that game and won almost every game after that, finishing 7-1 and making the top 32 cut with the third seed in the 650-person tournament.I made several embarrassing mistakes, including twice missing lethal. In round 7 against Isaac Krut, I was so far ahead one game that I spent a ton of mental energy on whether to go for lethal by using my Hurler to give my Moon-Vigil Adherents flying or play around a Protective Response I hadn't seen yet in two games. I ended up going for it; he didn't have it and chumped with a flyer down to 1 life. I sheepishly played another creature post-combat. In another round I missed a different lethal attack with Hurler. In yet another round I had a turn 2 Tam plus Wildvine Pummeler in hand. I had never seen this combo before and straight up missed that I could cast a turn 3 6/5; I realized as soon as I had passed the turn and my opponent had drawn her card. I probably could have tried asking my opponent/a judge for a takeback but I was too embarrassed and just let it go; I cast the 6/5 on turn 4 instead and ended up losing the game.
Round 8 my opponent and I were among the few 6-1 pairings who had to play it out. I had good draws and won quickly. I was 7-1 and would be on the play every match in the top 8 draft. It was 7pm when I won my eighth round. Unfortunately, the top 8 draft would not start for another three hours.
Because the convention hall was closing, Face to Face Games required everyone in the top 32 to taxi to their store 30 minutes away, where the drafts would take place. They tried to make it up to us by ordering enough sushi for the entire top 32. I appreciated the gesture, but many of us had travel plans that evening and couldn't wait another several hours to finish.
The Top 8 Draft
The draft wasn't very interesting. I was passed to by Pro Tour mainstay Matthew Sikkink-Johnson and was passing to Pro Tour top 8 competitor Mingyang Chen. I opened a Sygg p1p1 and then got passed a Wandervine Trapper as the best card in the pack. There was never a reason to deviate from Merfolk, especially not after getting a Wandervine Farewell fifth or sixth pick (can't remember which). I was feeling great after pack 1. I was firmly in Merfolk, which felt wide open from the right. And I hadn't passed any to the left, so I expected a great pack 2. Unfortunately pack 2 was extremely dry. I'm not sure if someone to my left ended up in Merfolk somehow or if no good Merfolk cards were opened. Pack 3 Merfolk was wide open again. The issue was that pack 2 was so dry that I was short on 2-drops and had to take them aggressively in pack 3. I ended up having to pass two Skyswimmers in pack 3, first for a Silvergill Mentor when I was short on 2-drops, and then for a Disruptor of Currents. I ended up getting more 2-drops as pack 3 progressed and ironically the deck ended up two Skyswimmers short of greatness. I simply had too many small creatures and not enough ways close the game. I knew I'd have trouble winning through a clogged board so I tried wherever possible to take cards that pushed damage, but the pickings were slim. I don't regret any of my picks, though. Overall I thought my deck was good given the quality of the pod.
The Crazy Match
In the quarterfinals I played one of the craziest matches ever against Maksym Gryn on a strong Elementals deck. This was a nightmare matchup for my deck; he had a ton of 1/3s to block and cheap interaction including Boulder Dash. And he went way over the top of what I was doing with cards like Shinestriker and double Twinflame Traveler.
Game 1
I felt like I stole game 1. I came out with an aggressive draw but wasn't able to cross the finish line before the board stalled; all I could do was push damage as much as possible so that I could make my opponent scared to attack me for fear of dying on the crackback, and to set up a win if I could topdeck a Glamermite to surprise him by adding two more attackers than he had blockers (he had been attacking with just enough creatures to always have an extra blocker than I had an attacker, plus what I presumed was a removal spell in hand). I got him down to 1 life, and eventually I drew the Glamermite and set up a win through his blockers plus removal in hand. On the turn I drew the Glamermite, flashing it in end of turn wouldn't have been enough if he had removal (which it felt like he did), so I waited another turn or two to have exactly enough creatures in play to win through a removal spell.
Game 2
Being up a game was nice but I felt like this was going to be a hard match to win. Indeed, in game 2 the board stalled quickly. I had gained a ton of life and was up to 40 at one point via Prideful Feastling and Wandervine Preacher plus Trapper, so it was going to take him a long time to kill me, but he was accruing way too much extra value with Shinestriker, Twinflame Traveler, Ashling, and two Flaring Cinders. At some point it became clear the only way I was going to win was through decking my opponent.
Eventually I had drawn Disruptor of Currents and Liminal Hold and saw a line to win: cast the Hold on Shinestriker, and then bounce my own Hold with Disruptor, which would double trigger the Shinestriker due to the Twinflame Traveler in play. With three colors in play, my opponent would draw 6 cards. But he still had more cards than that in deck, so I had to hold on for as long as possible without him realizing what I was up to. On my final turn he untapped, drew down to six cards, and then rummaged with Ashling down to five cards(!). When he attacked for lethal I went for my play, bouncing my Hold and putting two Shinestriker triggers on the stack. The first trigger resolved. My heart sank when the opponent cast a Swat Away he had drawn off those first 3 cards, which targeted his own permanent to not deck from the second Shinestriker trigger. He dealt lethal with 0 cards in his library.
Game 3
In game 3 the board again stalled early and I thought I didn't have a shot. This time I figured my opponent would guard against decking after seeing what happened in game 2. Moreover I didn't gain as much life as in game 2 and also hadn't dealt that much damage, only getting my opponent to 15 before the board stalled. Outside of decking my opponent, which seemed difficult given he was ready for it this time, the only other win condition I could think of was Sygg.
Notably, I had deployed some small creatures early and provided my opponent with some juicy Boulder Dash targets. He didn't cast it, so I assumed he didn't have it. Then there were a couple of turns in the midgame where I had Shieldbearer activation up, which is an important fact I'll get to later. I then drew the Sygg.
By this point, the opponent had three answers to Sygg left in his deck (which I knew the full contents of after game 2): Tweeze, Feed the Flames, and Boulder Dash. I had read my opponent for not having Boulder Dash earlier in the game. But he could have had Tweeze or Feed the Flames. Or he could have recently drawn the Boulder Dash and not been able to cast it because of Shieldbearer. My opponent had a couple of cards in hand, which could have been lands to hold for his Flaring Cinder or Ashling. I cast Sygg and passed with a Shieldbearer activation up and Rimekin Recluse in hand. My opponent didn't make a play and passed back and I was able to flip Sygg and give protection to my Encumbered Reejery (this meant my opponent didn't (yet) have Tweeze or Feed the Flames). I drew for the turn Gallant Fowlknight and had a decision that would ultimately decide the match.
I had a total of 7 lands in play, 6 left over after flipping Sygg. I could cast the Fowlknight, push two extra damage and further develop my board. But I'd not have the Shieldbearer activation up anymore. I decided to go for it under the following logic: (1) Shieldbearer activation guards against Boulder Dash, but not Tweeze or Feed the Flames; (2) I still wanted to develop my board and didn't know if I'd be able to afford to leave up Shieldbearer each turn for several more turns; and (3) it felt like my opponent didn't have Boulder Dash, or at least didn't have it a few turns ago.
So I cast the Fowlknight and attacked my opponent for 7 (Sygg + Encumbered Reejery + the trigger from the Fowlknight), down to 8. My opponent untapped and cast Boulder Dash on my Sygg, and now my route to victory was gone. I guess he must have drawn the Boulder Dash while I had Shieldbearer activation up during the last couple of turns (he confirmed after the match he didn't topdeck it that turn).
Looking back on this play, I think what I did was a mistake. My opponent clearly didn't have the Tweeze or Feed the Flames as he let me untap with my Sygg. I also thought he didn't have the Boulder Dash since he didn't cast it a few turns earlier. Moreover, my opponent had several rummage effects in play and would be able to rip through his deck if he drew a 4+cmc card to trigger his Flaring Cinders, so I figured I had to go for it and try to win ASAP before he found removal. I also figured putting a 3/4 on board was a relevant play and it would be hard to just not cast spells for the next few turns, since I needed three total attacks with the Sygg to win the game. The issue was, casting the Fowlknight didn't actually increase my clock at all. And while it was a relevant play, it wasn't relevant enough to be worth letting my guard down against Boulder Dash, since at this point my Sygg was by far my best chance of winning.
Directionally I recognized I was supposed to push my advantage before he found removal, but casting Fowlknight didn't contribute much towards that goal and I misread him for not having Boulder Dash. In my defense it was 16 hours into the tournament at that point and this match itself had already lasted around 80 minutes, but I think the play was wrong.
Despite all of this, I somehow still got him down to zero cards in library by trying to remove all his threats. And I did have the same play available to me as in game 2: Hold on Shinestriker, bounce Hold with Disruptor. However, this time my opponent had a Tam in play, so I was forced to bounce that first. (Also, this time I think he would have been ready with an instant speed removal spell on his Shinestriker after seeing how I tried to win game 2.) So I had no choice but to try to remove his clock before he decked out, but he killed me with zero cards in library for the second game in a row.
The match had taken 90 minutes and it was now 1 a.m. We had to leave immediately to begin the car ride home in time for work the next morning. On the ride home, in a delirious state, I ran the Sygg/Shieldbearer play through my head for several hours until I finally passed out.
Conclusions
Coming into Toronto, I basically hadn't won anything in over a year. Part of that is because I haven't been playing many tournaments, but in those I did play, I repeatedly made mistakes that directly cost me the match. That is to say, I'd been making mistakes and getting punished for them. Had I been making more mistakes, or was I just getting more punished? When I qualified for the Arena Championship last year, for example, I made several bad mistakes but won anyway. So I'm not sure. But it certainly didn't feel good to punt off several tournaments in a row.
Coming out of Toronto, I still haven't won anything in over a year. But even though I made some technical mistakes, I thought I played every game well from a macro standpoint. I think I always took the correct strategic posture, valued the correct resources, and understood how the game was going to play out. I can't expect to play every game perfectly, particularly in a 16-hour tournament, but overall I was more content with my play than I've been in a long time.
Lastly, shoutout to the NYC crew, Team Handshake, and various players adjacent to those groups I've met the past few years who were good company throughout the weekend. I've played Magic for many years mostly as an online player, so I never had a large crew of live Magic friends to hang out with during events. This event was way more fun than usual because it seemed everywhere I looked there was someone to talk to. I also made friends with my GP round 1 opponent after he crushed me with Kinbinding.
The Sygg/Shieldbearer play will continue to haunt me, but only until my next big misplay...











